Argelite
is a 3rd person, competitive arena game played with two to four players. It focuses on mobility and freedom of movement, incorporating a grapple mechanic on top of the conventional movement actions. Players are pitted against each other on a vertically-focused map, where the goal is to eliminate each other for points until one reaches the limit and becomes the victor.





As one of two programmers in the team, I got to work on all the game’s different programming areas like:
UI, audio, camera, gameplay mechanics, player & game state, input-handling, level/scene navigation and much more.
I was also heavily involved in design, notably areas like: sound design, level design, and gameplay design.
Argelite Music Theme
Argelite won the Student’s Choice Award and The Jury’s Spotlight Award at the Gotland Game Conference 2019, and was nominated for Best In Show.
Download the game from itch.io
Here is some example development material
Game Design Document
Blueprint examples






Styleguide