Overview
A university game production bringing programming, design, and sound together.
My Contributions
- Programming: Contributed gameplay code to the team's Unreal Engine project.
- Design: Helped develop and refine gameplay ideas through prototyping and iteration.
- Audio: Contributed sound and audio implementation to support the game's atmosphere and moment-to-moment feedback.
- Collaboration: Worked with the student team to bring code, design, and sound together for the Gotland Game Conference showcase.
Highlights
- Students Choice & Jury Spotlight GGC '19
